Graduates

Rodney E Edwards

BS in Interaction Design — Interaction Design

Being x ArtCenter Berlin

Berlin based service design case study exploring the importance of mental health.
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The team (left to right): Rodney Edwards (Interaction Design), Katherine Yao (Product Design), Flora Kim (Graphic Design), Krish Raheja (Product Design)
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Service model framework
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Being bracelet to track baseline responses
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Exterior of Krafterk Berlin
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To scale foam model of Kraftwerk
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Rooms:
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Essence: Breathe Room Scent affects our emotions, evokes memories, unleashes desires, and can help us feel calm, comfortable, and safe. Breathe, aims to find scent profiles you respond most to .
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Essence: Feel Room Different frequencies of sound and vibration can elicit positive or negative emotions. Feel aims to find the frequency you resonate at .
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Essence: Vent Room Touch is the most powerful way to communicate emotions. Through Vent, we aim to find textures that help you best communicate and connect with your emotions.
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Essence: Flow Room Your ability to focus your visual attention entirely on one thing and tune out other distractions can tell how attentive you are. Flow aims to use sight to learn about your ability to tune out irrelevant visual stimuli and harness those that empower you.
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Essence: Sense Room
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Unboxing the Sense Ball
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Using the Sense ball in daily life
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